Gambaran Kecerdasan Moral pada Remaja yang Bermain Game Online di Desa Tinggiran II Luar Kecmatan Tamban Kabupaten Barito Kuala
DOI:
https://doi.org/10.69943/jdgv1149Keywords:
Moral Intelligence, Adolescents, Online GamesAbstract
This study aims to determine the description of moral intelligence in adolescents who play online games in Tinggiran II Luar Village, Tamban District, Barito Kuala Regency, and to identify factors that support and hinder this moral development. The approach used is descriptive qualitative with a field study type. The research subjects were three adolescents aged 12–18 years who actively play online games (Mobile Legends , Free Fire , and PUBG Mobile). Data were collected through in-depth interviews, observation, and documentation, then analyzed using the Miles and Huberman model, and tested for validity by triangulation of sources and methods. The results of the study indicate that the seven aspects of moral intelligence according to Borba, namely empathy, conscience, self-control, respect, kindness, tolerance, and justice, are reflected in adolescent behavior when playing online games. Adolescents are not only oriented towards winning, but also maintain teamwork, be fair, and treat fellow players well. Supporting factors include positive values in games, the role of family, school influence, peers, and moderation features in gaming platforms. Inhibiting factors include toxic communities, addiction, difficulty managing emotions, and a lack of digital moral education. Support from family, school, and community has proven to be essential to maximize the potential of online games as a medium for forming adolescents' moral character.
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